Add /snow as possible command
Due to popular request, I've added /snow as a possible command.
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@@ -14,8 +14,9 @@ namespace MareSynchronos.Services;
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public sealed class CommandManagerService : IDisposable
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public sealed class CommandManagerService : IDisposable
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{
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{
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private const string _commandName = "/sync";
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private const string _commandName = "/snow";
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private const string _commandName2 = "/snowcloak";
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private const string _commandName2 = "/snowcloak";
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private const string _commandName3 = "/sync";
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private const string _ssCommandPrefix = "/ss";
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private const string _ssCommandPrefix = "/ss";
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@@ -48,6 +49,10 @@ public sealed class CommandManagerService : IDisposable
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{
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{
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HelpMessage = "Opens the Snowcloak UI"
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HelpMessage = "Opens the Snowcloak UI"
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});
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});
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_commandManager.AddHandler(_commandName3, new CommandInfo(OnCommand)
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{
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HelpMessage = "Opens the Snowcloak UI"
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});
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// Lazy registration of all possible /ss# commands which tbf is what the game does for linkshells anyway
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// Lazy registration of all possible /ss# commands which tbf is what the game does for linkshells anyway
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for (int i = 1; i <= ChatService.CommandMaxNumber; ++i)
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for (int i = 1; i <= ChatService.CommandMaxNumber; ++i)
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@@ -1054,7 +1054,7 @@ internal sealed partial class CharaDataHubUi : WindowMediatorSubscriberBase
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_configService.Current.OpenMareHubOnGposeStart = openInGpose;
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_configService.Current.OpenMareHubOnGposeStart = openInGpose;
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_configService.Save();
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_configService.Save();
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}
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}
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_uiSharedService.DrawHelpText("This will automatically open the import menu when loading into Gpose. If unchecked you can open the menu manually with /sync gpose");
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_uiSharedService.DrawHelpText("This will automatically open the import menu when loading into Gpose. If unchecked you can open the menu manually with /snow gpose");
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bool downloadDataOnConnection = _configService.Current.DownloadMcdDataOnConnection;
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bool downloadDataOnConnection = _configService.Current.DownloadMcdDataOnConnection;
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if (ImGui.Checkbox("Download Online Character Data on connecting", ref downloadDataOnConnection))
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if (ImGui.Checkbox("Download Online Character Data on connecting", ref downloadDataOnConnection))
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{
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{
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