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Glamourer.Api/Enums/StateFinalizationType.cs
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36
Glamourer.Api/Enums/StateFinalizationType.cs
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namespace Glamourer.Api.Enums;
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/// <summary> What type of Glamourer process was performed on the actors state to update it. </summary>
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public enum StateFinalizationType
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{
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/// <summary> A characters saved state had the model id altered. </summary>
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ModelChange = 0,
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/// <summary> A singular Design was applied to an actors state. </summary>
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DesignApplied = 1,
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/// <summary> A characters saved state had been reset to game values. </summary>
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Revert = 2,
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/// <summary> A characters saved state had only its customization data reset to game state. </summary>
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RevertCustomize = 3,
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/// <summary> A characters saved state had only its equipment data reset to game state. </summary>
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RevertEquipment = 4,
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/// <summary> A characters saved state had its advanced values reverted to game state. </summary>
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RevertAdvanced = 5,
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/// <summary> A characters saved state was reverted to automation state on top of their game state </summary>
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RevertAutomation = 6,
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/// <summary> A characters saved state had a generic reapply as a single operation. </summary>
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Reapply = 7,
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/// <summary> A characters saved state had their automation state reapplied over their existing state. </summary>
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ReapplyAutomation = 8,
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/// <summary> A characters save state finished applying all updated slots for game state on gearset change or initial load. </summary>
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Gearset = 9,
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}
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