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2025-08-22 02:19:48 +01:00
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namespace Glamourer.Api.Enums;
/// <summary> What type of Glamourer process was performed on the actors state to update it. </summary>
public enum StateFinalizationType
{
/// <summary> A characters saved state had the model id altered. </summary>
ModelChange = 0,
/// <summary> A singular Design was applied to an actors state. </summary>
DesignApplied = 1,
/// <summary> A characters saved state had been reset to game values. </summary>
Revert = 2,
/// <summary> A characters saved state had only its customization data reset to game state. </summary>
RevertCustomize = 3,
/// <summary> A characters saved state had only its equipment data reset to game state. </summary>
RevertEquipment = 4,
/// <summary> A characters saved state had its advanced values reverted to game state. </summary>
RevertAdvanced = 5,
/// <summary> A characters saved state was reverted to automation state on top of their game state </summary>
RevertAutomation = 6,
/// <summary> A characters saved state had a generic reapply as a single operation. </summary>
Reapply = 7,
/// <summary> A characters saved state had their automation state reapplied over their existing state. </summary>
ReapplyAutomation = 8,
/// <summary> A characters save state finished applying all updated slots for game state on gearset change or initial load. </summary>
Gearset = 9,
}