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97
Penumbra.Api/Enums/ApiCollectionType.cs
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97
Penumbra.Api/Enums/ApiCollectionType.cs
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namespace Penumbra.Api.Enums;
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public enum ApiCollectionType : byte
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{
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Yourself = 0,
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MalePlayerCharacter,
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FemalePlayerCharacter,
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MaleNonPlayerCharacter,
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FemaleNonPlayerCharacter,
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NonPlayerChild,
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NonPlayerElderly,
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MaleMidlander,
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FemaleMidlander,
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MaleHighlander,
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FemaleHighlander,
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MaleWildwood,
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FemaleWildwood,
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MaleDuskwight,
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FemaleDuskwight,
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MalePlainsfolk,
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FemalePlainsfolk,
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MaleDunesfolk,
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FemaleDunesfolk,
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MaleSeekerOfTheSun,
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FemaleSeekerOfTheSun,
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MaleKeeperOfTheMoon,
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FemaleKeeperOfTheMoon,
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MaleSeawolf,
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FemaleSeawolf,
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MaleHellsguard,
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FemaleHellsguard,
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MaleRaen,
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FemaleRaen,
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MaleXaela,
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FemaleXaela,
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MaleHelion,
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FemaleHelion,
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MaleLost,
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FemaleLost,
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MaleRava,
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FemaleRava,
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MaleVeena,
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FemaleVeena,
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MaleMidlanderNpc,
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FemaleMidlanderNpc,
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MaleHighlanderNpc,
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FemaleHighlanderNpc,
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MaleWildwoodNpc,
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FemaleWildwoodNpc,
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MaleDuskwightNpc,
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FemaleDuskwightNpc,
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MalePlainsfolkNpc,
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FemalePlainsfolkNpc,
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MaleDunesfolkNpc,
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FemaleDunesfolkNpc,
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MaleSeekerOfTheSunNpc,
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FemaleSeekerOfTheSunNpc,
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MaleKeeperOfTheMoonNpc,
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FemaleKeeperOfTheMoonNpc,
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MaleSeawolfNpc,
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FemaleSeawolfNpc,
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MaleHellsguardNpc,
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FemaleHellsguardNpc,
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MaleRaenNpc,
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FemaleRaenNpc,
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MaleXaelaNpc,
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FemaleXaelaNpc,
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MaleHelionNpc,
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FemaleHelionNpc,
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MaleLostNpc,
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FemaleLostNpc,
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MaleRavaNpc,
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FemaleRavaNpc,
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MaleVeenaNpc,
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FemaleVeenaNpc,
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Default = 0xE0,
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Interface = 0xE1,
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Current = 0xE2,
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}
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23
Penumbra.Api/Enums/ChangedItemIcon.cs
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23
Penumbra.Api/Enums/ChangedItemIcon.cs
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namespace Penumbra.Api.Enums;
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public enum ChangedItemIcon : uint
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{
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None = 0,
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Unknown = 1,
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Head = 2,
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Body = 3,
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Hands = 4,
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Legs = 5,
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Feet = 6,
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Ears = 7,
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Neck = 8,
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Wrists = 9,
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Finger = 10,
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Mainhand = 11,
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Offhand = 12,
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Customization = 13,
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Monster = 14,
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Demihuman = 15,
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Action = 16,
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Emote = 17,
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}
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17
Penumbra.Api/Enums/ChangedItemType.cs
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17
Penumbra.Api/Enums/ChangedItemType.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// Describes known types of changed items that could provide special care.
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/// </summary>
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public enum ChangedItemType
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{
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None = 0,
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Item = 1,
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Action = 2,
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Customization = 3,
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ItemOffhand = 4,
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Unknown = 5,
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Emote = 6,
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Model = 7,
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CustomArmor = 8,
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}
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39
Penumbra.Api/Enums/GroupType.cs
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39
Penumbra.Api/Enums/GroupType.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// The selection type for mod option groups.
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/// </summary>
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public enum GroupType
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{
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/// <summary>
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/// Exactly one option of this group has to be selected (if any exist).
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/// </summary>
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Single,
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/// <summary>
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/// Any number of options in this group can be toggled on or off at the same time.
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/// Limits the number of options in a single group to 32 at the most.
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/// Each option is its own data container, which are independent of each other.
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/// </summary>
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Multi,
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/// <summary>
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/// Any number of options in this group can be toggled on or off at the same time.
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/// Affects a single IMC entry, to manipulate different parts of a model in a user-facing way.
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/// </summary>
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Imc,
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/// <summary>
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/// Any number of options in this group can be toggled on or off at the same time.
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/// Limits the number of options in a single group to 8 at the most.
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/// Each combination of options is its own data container, resulting in 2^N separate data containers.
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/// </summary>
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Combining,
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/// <summary>
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/// A group consisting of multiple separate subgroups where the options can depend on each other.
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/// Each subgroup behaves the same way as its regular group type, just with optional dependencies on the other options.
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/// The total number of options is still limited by the settings bit size.
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/// </summary>
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Complex,
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}
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34
Penumbra.Api/Enums/ModSettingChange.cs
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34
Penumbra.Api/Enums/ModSettingChange.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// Describes the way a mod can change its settings.
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/// </summary>
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public enum ModSettingChange
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{
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/// <summary> It was set to inherit from other collections or not to inherit anymore. </summary>
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Inheritance,
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/// <summary> It was enabled or disabled. </summary>
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EnableState,
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/// <summary> Its priority was changed. </summary>
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Priority,
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/// <summary> A specific setting for an option group was changed. </summary>
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Setting,
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/// <summary> Multiple mods were set to inherit from other collections or not inherit anymore at once. </summary>
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MultiInheritance,
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/// <summary> Multiple mods were enabled or disabled at once. </summary>
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MultiEnableState,
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/// <summary> A temporary mod was enabled or disabled. </summary>
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TemporaryMod,
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/// <summary> A mod was edited. Only invoked on edits affecting the current players collection and for that for now. </summary>
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Edited,
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/// <summary> A temporary setting was added, removed or changed. </summary>
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TemporarySetting,
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}
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12
Penumbra.Api/Enums/MouseButton.cs
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12
Penumbra.Api/Enums/MouseButton.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// Describes which mouse button was used to click an element.
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/// </summary>
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public enum MouseButton
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{
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None,
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Left,
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Right,
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Middle,
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}
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33
Penumbra.Api/Enums/PenumbraApiEc.cs
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33
Penumbra.Api/Enums/PenumbraApiEc.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// Error codes returned by some Penumbra.Api calls.
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/// </summary>
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public enum PenumbraApiEc
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{
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Success = 0,
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NothingChanged = 1,
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CollectionMissing = 2,
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ModMissing = 3,
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OptionGroupMissing = 4,
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OptionMissing = 5,
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CharacterCollectionExists = 6,
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LowerPriority = 7,
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InvalidGamePath = 8,
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FileMissing = 9,
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InvalidManipulation = 10,
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InvalidArgument = 11,
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PathRenameFailed = 12,
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CollectionExists = 13,
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AssignmentCreationDisallowed = 14,
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AssignmentDeletionDisallowed = 15,
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InvalidIdentifier = 16,
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SystemDisposed = 17,
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AssignmentDeletionFailed = 18,
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TemporarySettingDisallowed = 19,
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TemporarySettingImpossible = 20,
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UnknownError = 255,
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}
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11
Penumbra.Api/Enums/RedrawType.cs
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11
Penumbra.Api/Enums/RedrawType.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// The way a specific game object shall be redrawn.
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/// Actors can be redrawn immediately or after GPose.
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/// </summary>
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public enum RedrawType
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{
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Redraw,
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AfterGPose,
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}
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79
Penumbra.Api/Enums/ResourceType.cs
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79
Penumbra.Api/Enums/ResourceType.cs
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namespace Penumbra.Api.Enums;
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public enum ResourceType : uint
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{
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Unknown = 0,
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Aet = 0x00616574,
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Amb = 0x00616D62,
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Atch = 0x61746368,
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Atex = 0x61746578,
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Avfx = 0x61766678,
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Awt = 0x00617774,
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Bklb = 0x626B6C62,
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Cmp = 0x00636D70,
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Cutb = 0x63757462,
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Dic = 0x00646963,
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Eanb = 0x65616E62,
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Eid = 0x00656964,
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Envb = 0x656E7662,
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Eqdp = 0x65716470,
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Eqp = 0x00657170,
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Eslb = 0x65736C63,
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Essb = 0x65737362,
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Est = 0x00657374,
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Evp = 0x00657670,
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Exd = 0x00657864,
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Exh = 0x00657868,
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Exl = 0x0065786C,
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Fdt = 0x00666474,
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Fpeb = 0x66706562,
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Gfd = 0x00676664,
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Ggd = 0x00676764,
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Gmp = 0x00676D70,
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Gzd = 0x00677A64,
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Imc = 0x00696D63,
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Kdb = 0x006B6462,
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Kdlb = 0x6B646C62,
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Lcb = 0x006C6362,
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Lgb = 0x006C6762,
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Luab = 0x6C756162,
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Lvb = 0x006C7662,
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Mdl = 0x006D646C,
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Mlt = 0x006D6C74,
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Mtrl = 0x6D74726C,
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Obsb = 0x6F627362,
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Pap = 0x00706170,
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Pbd = 0x00706264,
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Pcb = 0x00706362,
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Phyb = 0x70687962,
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Plt = 0x00706C74,
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Scd = 0x00736364,
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Sgb = 0x00736762,
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Shcd = 0x73686364,
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Shpk = 0x7368706B,
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Sklb = 0x736B6C62,
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Skp = 0x00736B70,
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Stm = 0x0073746D,
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Svb = 0x00737662,
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Tera = 0x74657261,
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Tex = 0x00746578,
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Tmb = 0x00746D62,
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Ugd = 0x00756764,
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Uld = 0x00756C64,
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Waoe = 0x77616F65,
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Wtd = 0x00777464,
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}
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public static class ResourceTypeExtensions
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{
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public static ResourceType FromExtension(ReadOnlySpan<byte> ext)
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=> ext.Length switch
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{
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0 => ResourceType.Unknown,
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1 => (ResourceType)(ext[0] | 32),
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2 => (ResourceType)(ext[0] | 32 | ((ext[1] | 32) << 8)),
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3 => (ResourceType)(ext[0] | 32 | ((ext[1] | 32) << 8) | ((ext[2] | 32) << 16)),
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4 => (ResourceType)(ext[0] | 32 | ((ext[1] | 32) << 8) | ((ext[2] | 32) << 16) | ((ext[2] | 32) << 24)),
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_ => ResourceType.Unknown,
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};
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}
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19
Penumbra.Api/Enums/TabType.cs
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19
Penumbra.Api/Enums/TabType.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// The different tabs of the main window that are available.
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/// </summary>
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public enum TabType
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{
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None = -1,
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Settings = 0,
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Mods = 1,
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Collections = 2,
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ChangedItems = 3,
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EffectiveChanges = 4,
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ResourceWatcher = 5,
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Debug = 6,
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ResourceManager = 7,
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OnScreen = 8,
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Messages = 9,
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}
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37
Penumbra.Api/Enums/TextureType.cs
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37
Penumbra.Api/Enums/TextureType.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// The different types of textures a given texture can be converted to.
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/// </summary>
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public enum TextureType
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{
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/// <summary> Convert the texture to .png. </summary>
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Png = 0,
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/// <summary> Keep the texture format as it is but save as .tex. </summary>
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AsIsTex = 1,
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/// <summary> Keep the texture format as it is but save as .dds. </summary>
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AsIsDds = 2,
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/// <summary> Convert the texture to RGBA32 and save as .tex. </summary>
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RgbaTex = 3,
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/// <summary> Convert the texture to RGBA32 and save as .dds. </summary>
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RgbaDds = 4,
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/// <summary> Convert the texture to BC3 and save as .tex. </summary>
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Bc3Tex = 5,
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/// <summary> Convert the texture to BC3 and save as .dds. </summary>
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Bc3Dds = 6,
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/// <summary> Convert the texture to BC3 and save as .tex. </summary>
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Bc7Tex = 7,
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/// <summary> Convert the texture to BC3 and save as .dds. </summary>
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Bc7Dds = 8,
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/// <summary> Convert the texture to .tga. </summary>
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Targa = 9,
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}
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Reference in New Issue
Block a user