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37
Penumbra.Api/Enums/TextureType.cs
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37
Penumbra.Api/Enums/TextureType.cs
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namespace Penumbra.Api.Enums;
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/// <summary>
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/// The different types of textures a given texture can be converted to.
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/// </summary>
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public enum TextureType
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{
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/// <summary> Convert the texture to .png. </summary>
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Png = 0,
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/// <summary> Keep the texture format as it is but save as .tex. </summary>
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AsIsTex = 1,
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/// <summary> Keep the texture format as it is but save as .dds. </summary>
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AsIsDds = 2,
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/// <summary> Convert the texture to RGBA32 and save as .tex. </summary>
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RgbaTex = 3,
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/// <summary> Convert the texture to RGBA32 and save as .dds. </summary>
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RgbaDds = 4,
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/// <summary> Convert the texture to BC3 and save as .tex. </summary>
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Bc3Tex = 5,
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/// <summary> Convert the texture to BC3 and save as .dds. </summary>
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Bc3Dds = 6,
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/// <summary> Convert the texture to BC3 and save as .tex. </summary>
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Bc7Tex = 7,
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/// <summary> Convert the texture to BC3 and save as .dds. </summary>
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Bc7Dds = 8,
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/// <summary> Convert the texture to .tga. </summary>
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Targa = 9,
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}
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