namespace Glamourer.Api.Enums; /// What type of information changed in a state. public enum StateChangeType { /// A characters saved state had the model id changed. This means everything may have changed. Model = 0, /// A characters saved state had multiple customization values changed. EntireCustomize = 1, /// A characters saved state had a customization value changed. Customize = 2, /// A characters saved state had an equipment piece changed. Equip = 3, /// A characters saved state had its weapons changed. Weapon = 4, /// A characters saved state had a stain changed. Stains = 5, /// A characters saved state had a crest visibility changed. Crest = 6, /// A characters saved state had its customize parameter changed. Parameter = 7, /// A characters saved state had a material color table value changed. MaterialValue = 8, /// A characters saved state had a design applied. This means everything may have changed. Design = 9, /// A characters saved state had its state reset to its game values. Reset = 10, /// A characters saved state had a meta toggle changed. Other = 11, /// A characters state was reapplied. Data is null. Reapply = 12, /// A characters saved state had a bonus item changed. BonusItem = 13, }