using Dalamud.Game.ClientState.Objects.Types; using Dalamud.Plugin; using Dalamud.Plugin.Ipc; using MareSynchronos.API.Dto.CharaData; using MareSynchronos.Services; using Microsoft.Extensions.Logging; using System.Numerics; using System.Text.Json.Nodes; namespace MareSynchronos.Interop.Ipc; public sealed class IpcCallerBrio : IIpcCaller { private readonly ILogger _logger; private readonly DalamudUtilService _dalamudUtilService; private readonly ICallGateSubscriber<(int, int)> _brioApiVersion; private readonly ICallGateSubscriber> _brioSpawnActorAsync; private readonly ICallGateSubscriber _brioDespawnActor; private readonly ICallGateSubscriber _brioSetModelTransform; private readonly ICallGateSubscriber _brioGetModelTransform; private readonly ICallGateSubscriber _brioGetPoseAsJson; private readonly ICallGateSubscriber _brioSetPoseFromJson; private readonly ICallGateSubscriber _brioFreezeActor; private readonly ICallGateSubscriber _brioFreezePhysics; public bool APIAvailable { get; private set; } public IpcCallerBrio(ILogger logger, IDalamudPluginInterface dalamudPluginInterface, DalamudUtilService dalamudUtilService) { _logger = logger; _dalamudUtilService = dalamudUtilService; _brioApiVersion = dalamudPluginInterface.GetIpcSubscriber<(int, int)>("Brio.ApiVersion"); _brioSpawnActorAsync = dalamudPluginInterface.GetIpcSubscriber>("Brio.Actor.SpawnExAsync"); _brioDespawnActor = dalamudPluginInterface.GetIpcSubscriber("Brio.Actor.Despawn"); _brioSetModelTransform = dalamudPluginInterface.GetIpcSubscriber("Brio.Actor.SetModelTransform"); _brioGetModelTransform = dalamudPluginInterface.GetIpcSubscriber("Brio.Actor.GetModelTransform"); _brioGetPoseAsJson = dalamudPluginInterface.GetIpcSubscriber("Brio.Actor.Pose.GetPoseAsJson"); _brioSetPoseFromJson = dalamudPluginInterface.GetIpcSubscriber("Brio.Actor.Pose.LoadFromJson"); _brioFreezeActor = dalamudPluginInterface.GetIpcSubscriber("Brio.Actor.Freeze"); _brioFreezePhysics = dalamudPluginInterface.GetIpcSubscriber("Brio.FreezePhysics"); CheckAPI(); } public void CheckAPI() { try { var version = _brioApiVersion.InvokeFunc(); APIAvailable = (version.Item1 == 2 && version.Item2 >= 0); } catch { APIAvailable = false; } } public async Task SpawnActorAsync() { if (!APIAvailable) return null; _logger.LogDebug("Spawning Brio Actor"); return await _brioSpawnActorAsync.InvokeFunc(false, false, true).ConfigureAwait(false); } public async Task DespawnActorAsync(nint address) { if (!APIAvailable) return false; var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false); if (gameObject == null) return false; _logger.LogDebug("Despawning Brio Actor {actor}", gameObject.Name.TextValue); return await _dalamudUtilService.RunOnFrameworkThread(() => _brioDespawnActor.InvokeFunc(gameObject)).ConfigureAwait(false); } public async Task ApplyTransformAsync(nint address, WorldData data) { if (!APIAvailable) return false; var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false); if (gameObject == null) return false; _logger.LogDebug("Applying Transform to Actor {actor}", gameObject.Name.TextValue); return await _dalamudUtilService.RunOnFrameworkThread(() => _brioSetModelTransform.InvokeFunc(gameObject, new Vector3(data.PositionX, data.PositionY, data.PositionZ), new Quaternion(data.RotationX, data.RotationY, data.RotationZ, data.RotationW), new Vector3(data.ScaleX, data.ScaleY, data.ScaleZ), false)).ConfigureAwait(false); } public async Task GetTransformAsync(nint address) { if (!APIAvailable) return default; var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false); if (gameObject == null) return default; var data = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetModelTransform.InvokeFunc(gameObject)).ConfigureAwait(false); if (data.Item1 == null || data.Item2 == null || data.Item3 == null) return default; //_logger.LogDebug("Getting Transform from Actor {actor}", gameObject.Name.TextValue); return new WorldData() { PositionX = data.Item1.Value.X, PositionY = data.Item1.Value.Y, PositionZ = data.Item1.Value.Z, RotationX = data.Item2.Value.X, RotationY = data.Item2.Value.Y, RotationZ = data.Item2.Value.Z, RotationW = data.Item2.Value.W, ScaleX = data.Item3.Value.X, ScaleY = data.Item3.Value.Y, ScaleZ = data.Item3.Value.Z }; } public async Task GetPoseAsync(nint address) { if (!APIAvailable) return null; var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false); if (gameObject == null) return null; _logger.LogDebug("Getting Pose from Actor {actor}", gameObject.Name.TextValue); return await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetPoseAsJson.InvokeFunc(gameObject)).ConfigureAwait(false); } public async Task SetPoseAsync(nint address, string pose) { if (!APIAvailable) return false; var gameObject = await _dalamudUtilService.CreateGameObjectAsync(address).ConfigureAwait(false); if (gameObject == null) return false; _logger.LogDebug("Setting Pose to Actor {actor}", gameObject.Name.TextValue); var applicablePose = JsonNode.Parse(pose)!; var currentPose = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetPoseAsJson.InvokeFunc(gameObject)).ConfigureAwait(false); applicablePose["ModelDifference"] = JsonNode.Parse(JsonNode.Parse(currentPose)!["ModelDifference"]!.ToJsonString()); await _dalamudUtilService.RunOnFrameworkThread(() => { _brioFreezeActor.InvokeFunc(gameObject); _brioFreezePhysics.InvokeFunc(); }).ConfigureAwait(false); return await _dalamudUtilService.RunOnFrameworkThread(() => _brioSetPoseFromJson.InvokeFunc(gameObject, applicablePose.ToJsonString(), false)).ConfigureAwait(false); } public void Dispose() { } }