namespace Penumbra.Api.Enums; /// /// The different types of textures a given texture can be converted to. /// public enum TextureType { /// Convert the texture to .png. Png = 0, /// Keep the texture format as it is but save as .tex. AsIsTex = 1, /// Keep the texture format as it is but save as .dds. AsIsDds = 2, /// Convert the texture to RGBA32 and save as .tex. RgbaTex = 3, /// Convert the texture to RGBA32 and save as .dds. RgbaDds = 4, /// Convert the texture to BC3 and save as .tex. Bc3Tex = 5, /// Convert the texture to BC3 and save as .dds. Bc3Dds = 6, /// Convert the texture to BC3 and save as .tex. Bc7Tex = 7, /// Convert the texture to BC3 and save as .dds. Bc7Dds = 8, /// Convert the texture to .tga. Targa = 9, }