namespace Glamourer.Api.Enums; /// What type of Glamourer process was performed on the actors state to update it. public enum StateFinalizationType { /// A characters saved state had the model id altered. ModelChange = 0, /// A singular Design was applied to an actors state. DesignApplied = 1, /// A characters saved state had been reset to game values. Revert = 2, /// A characters saved state had only its customization data reset to game state. RevertCustomize = 3, /// A characters saved state had only its equipment data reset to game state. RevertEquipment = 4, /// A characters saved state had its advanced values reverted to game state. RevertAdvanced = 5, /// A characters saved state was reverted to automation state on top of their game state RevertAutomation = 6, /// A characters saved state had a generic reapply as a single operation. Reapply = 7, /// A characters saved state had their automation state reapplied over their existing state. ReapplyAutomation = 8, /// A characters save state finished applying all updated slots for game state on gearset change or initial load. Gearset = 9, }