namespace Glamourer.Api.Enums;
/// What type of Glamourer process was performed on the actors state to update it.
public enum StateFinalizationType
{
/// A characters saved state had the model id altered.
ModelChange = 0,
/// A singular Design was applied to an actors state.
DesignApplied = 1,
/// A characters saved state had been reset to game values.
Revert = 2,
/// A characters saved state had only its customization data reset to game state.
RevertCustomize = 3,
/// A characters saved state had only its equipment data reset to game state.
RevertEquipment = 4,
/// A characters saved state had its advanced values reverted to game state.
RevertAdvanced = 5,
/// A characters saved state was reverted to automation state on top of their game state
RevertAutomation = 6,
/// A characters saved state had a generic reapply as a single operation.
Reapply = 7,
/// A characters saved state had their automation state reapplied over their existing state.
ReapplyAutomation = 8,
/// A characters save state finished applying all updated slots for game state on gearset change or initial load.
Gearset = 9,
}