using Penumbra.Api.Enums; namespace Penumbra.Api.Api; /// API methods pertaining to the redrawing of actors. public interface IPenumbraApiRedraw { /// /// Queue redrawing of the actor with the given object , if it exists, with the given RedrawType . /// public void RedrawObject(int gameObjectIndex, RedrawType setting); /// /// Queue redrawing of all currently available actors with the given RedrawType . /// public void RedrawAll(RedrawType setting); /// /// Triggered whenever a game object is redrawn via Penumbra. /// /// / public event GameObjectRedrawnDelegate? GameObjectRedrawn; }