namespace Penumbra.Api.Enums;
///
/// The different types of textures a given texture can be converted to.
///
public enum TextureType
{
/// Convert the texture to .png.
Png = 0,
/// Keep the texture format as it is but save as .tex.
AsIsTex = 1,
/// Keep the texture format as it is but save as .dds.
AsIsDds = 2,
/// Convert the texture to RGBA32 and save as .tex.
RgbaTex = 3,
/// Convert the texture to RGBA32 and save as .dds.
RgbaDds = 4,
/// Convert the texture to BC3 and save as .tex.
Bc3Tex = 5,
/// Convert the texture to BC3 and save as .dds.
Bc3Dds = 6,
/// Convert the texture to BC3 and save as .tex.
Bc7Tex = 7,
/// Convert the texture to BC3 and save as .dds.
Bc7Dds = 8,
/// Convert the texture to .tga.
Targa = 9,
}