Files
SnowcloakClient/Glamourer.Api/Enums/StateChangeType.cs
2025-08-22 02:19:48 +01:00

48 lines
1.7 KiB
C#

namespace Glamourer.Api.Enums;
/// <summary> What type of information changed in a state. </summary>
public enum StateChangeType
{
/// <summary> A characters saved state had the model id changed. This means everything may have changed. </summary>
Model = 0,
/// <summary> A characters saved state had multiple customization values changed. </summary>
EntireCustomize = 1,
/// <summary> A characters saved state had a customization value changed. </summary>
Customize = 2,
/// <summary> A characters saved state had an equipment piece changed. </summary>
Equip = 3,
/// <summary> A characters saved state had its weapons changed. </summary>
Weapon = 4,
/// <summary> A characters saved state had a stain changed. </summary>
Stains = 5,
/// <summary> A characters saved state had a crest visibility changed. </summary>
Crest = 6,
/// <summary> A characters saved state had its customize parameter changed. </summary>
Parameter = 7,
/// <summary> A characters saved state had a material color table value changed. </summary>
MaterialValue = 8,
/// <summary> A characters saved state had a design applied. This means everything may have changed. </summary>
Design = 9,
/// <summary> A characters saved state had its state reset to its game values. </summary>
Reset = 10,
/// <summary> A characters saved state had a meta toggle changed. </summary>
Other = 11,
/// <summary> A characters state was reapplied. Data is null. </summary>
Reapply = 12,
/// <summary> A characters saved state had a bonus item changed. </summary>
BonusItem = 13,
}