37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
namespace Glamourer.Api.Enums;
|
|
|
|
/// <summary> What type of Glamourer process was performed on the actors state to update it. </summary>
|
|
public enum StateFinalizationType
|
|
{
|
|
/// <summary> A characters saved state had the model id altered. </summary>
|
|
ModelChange = 0,
|
|
|
|
/// <summary> A singular Design was applied to an actors state. </summary>
|
|
DesignApplied = 1,
|
|
|
|
/// <summary> A characters saved state had been reset to game values. </summary>
|
|
Revert = 2,
|
|
|
|
/// <summary> A characters saved state had only its customization data reset to game state. </summary>
|
|
RevertCustomize = 3,
|
|
|
|
/// <summary> A characters saved state had only its equipment data reset to game state. </summary>
|
|
RevertEquipment = 4,
|
|
|
|
/// <summary> A characters saved state had its advanced values reverted to game state. </summary>
|
|
RevertAdvanced = 5,
|
|
|
|
/// <summary> A characters saved state was reverted to automation state on top of their game state </summary>
|
|
RevertAutomation = 6,
|
|
|
|
/// <summary> A characters saved state had a generic reapply as a single operation. </summary>
|
|
Reapply = 7,
|
|
|
|
/// <summary> A characters saved state had their automation state reapplied over their existing state. </summary>
|
|
ReapplyAutomation = 8,
|
|
|
|
/// <summary> A characters save state finished applying all updated slots for game state on gearset change or initial load. </summary>
|
|
Gearset = 9,
|
|
}
|
|
|