46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
namespace Glamourer.Api.Enums;
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/// <summary> Equip slots restricted to API-relevant slots, but compatible with GameData.EquipSlots. </summary>
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public enum ApiEquipSlot : byte
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{
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/// <summary> No slot. </summary>
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Unknown = 0,
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/// <summary> Mainhand, also used for both-handed weapons. </summary>
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MainHand = 1,
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/// <summary> Offhand, used for shields or if you want to apply the offhand component of certain weapons. </summary>
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OffHand = 2,
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/// <summary> Head. </summary>
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Head = 3,
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/// <summary> Body. </summary>
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Body = 4,
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/// <summary> Hands. </summary>
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Hands = 5,
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/// <summary> Legs. </summary>
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Legs = 7,
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/// <summary> Feet. </summary>
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Feet = 8,
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/// <summary> Ears. </summary>
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Ears = 9,
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/// <summary> Neck. </summary>
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Neck = 10,
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/// <summary> Wrists. </summary>
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Wrists = 11,
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/// <summary> Right Finger. </summary>
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RFinger = 12,
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/// <summary> Left Finger. </summary>
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/// <remarks> Not officially existing, means "weapon could be equipped in either hand" for the game. </remarks>
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LFinger = 14,
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}
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