48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
namespace Glamourer.Api.Enums;
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/// <summary> What type of information changed in a state. </summary>
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public enum StateChangeType
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{
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/// <summary> A characters saved state had the model id changed. This means everything may have changed. </summary>
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Model = 0,
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/// <summary> A characters saved state had multiple customization values changed. </summary>
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EntireCustomize = 1,
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/// <summary> A characters saved state had a customization value changed. </summary>
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Customize = 2,
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/// <summary> A characters saved state had an equipment piece changed. </summary>
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Equip = 3,
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/// <summary> A characters saved state had its weapons changed. </summary>
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Weapon = 4,
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/// <summary> A characters saved state had a stain changed. </summary>
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Stains = 5,
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/// <summary> A characters saved state had a crest visibility changed. </summary>
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Crest = 6,
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/// <summary> A characters saved state had its customize parameter changed. </summary>
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Parameter = 7,
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/// <summary> A characters saved state had a material color table value changed. </summary>
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MaterialValue = 8,
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/// <summary> A characters saved state had a design applied. This means everything may have changed. </summary>
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Design = 9,
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/// <summary> A characters saved state had its state reset to its game values. </summary>
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Reset = 10,
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/// <summary> A characters saved state had a meta toggle changed. </summary>
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Other = 11,
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/// <summary> A characters state was reapplied. Data is null. </summary>
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Reapply = 12,
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/// <summary> A characters saved state had a bonus item changed. </summary>
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BonusItem = 13,
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}
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