Files
SnowcloakClient/MareSynchronos/Services/CharaData/Models/MareCharaFileData.cs
2025-08-22 02:19:48 +01:00

70 lines
2.4 KiB
C#

using MareSynchronos.API.Data;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.FileCache;
using System.Text;
using System.Text.Json;
namespace MareSynchronos.Services.CharaData.Models;
public record MareCharaFileData
{
public string Description { get; set; } = string.Empty;
public string GlamourerData { get; set; } = string.Empty;
public string CustomizePlusData { get; set; } = string.Empty;
public string ManipulationData { get; set; } = string.Empty;
public List<FileData> Files { get; set; } = [];
public List<FileSwap> FileSwaps { get; set; } = [];
public MareCharaFileData() { }
public MareCharaFileData(FileCacheManager manager, string description, CharacterData dto)
{
Description = description;
if (dto.GlamourerData.TryGetValue(ObjectKind.Player, out var glamourerData))
{
GlamourerData = glamourerData;
}
dto.CustomizePlusData.TryGetValue(ObjectKind.Player, out var customizePlusData);
CustomizePlusData = customizePlusData ?? string.Empty;
ManipulationData = dto.ManipulationData;
if (dto.FileReplacements.TryGetValue(ObjectKind.Player, out var fileReplacements))
{
var grouped = fileReplacements.GroupBy(f => f.Hash, StringComparer.OrdinalIgnoreCase);
foreach (var file in grouped)
{
if (string.IsNullOrEmpty(file.Key))
{
foreach (var item in file)
{
FileSwaps.Add(new FileSwap(item.GamePaths, item.FileSwapPath));
}
}
else
{
var filePath = manager.GetFileCacheByHash(file.First().Hash)?.ResolvedFilepath;
if (filePath != null)
{
Files.Add(new FileData(file.SelectMany(f => f.GamePaths), (int)new FileInfo(filePath).Length, file.First().Hash));
}
}
}
}
}
public byte[] ToByteArray()
{
return Encoding.UTF8.GetBytes(JsonSerializer.Serialize(this));
}
public static MareCharaFileData FromByteArray(byte[] data)
{
return JsonSerializer.Deserialize<MareCharaFileData>(Encoding.UTF8.GetString(data))!;
}
public record FileSwap(IEnumerable<string> GamePaths, string FileSwapPath);
public record FileData(IEnumerable<string> GamePaths, int Length, string Hash);
}