forked from Eauldane/SnowcloakClient
Initial
This commit is contained in:
313
MareSynchronos/FileCache/TransientResourceManager.cs
Normal file
313
MareSynchronos/FileCache/TransientResourceManager.cs
Normal file
@@ -0,0 +1,313 @@
|
||||
using MareSynchronos.API.Data.Enum;
|
||||
using MareSynchronos.MareConfiguration;
|
||||
using MareSynchronos.PlayerData.Data;
|
||||
using MareSynchronos.PlayerData.Handlers;
|
||||
using MareSynchronos.Services;
|
||||
using MareSynchronos.Services.Mediator;
|
||||
using Microsoft.Extensions.Logging;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace MareSynchronos.FileCache;
|
||||
|
||||
public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
|
||||
{
|
||||
private readonly Lock _cacheAdditionLock = new();
|
||||
private readonly HashSet<string> _cachedHandledPaths = new(StringComparer.Ordinal);
|
||||
private readonly TransientConfigService _configurationService;
|
||||
private readonly DalamudUtilService _dalamudUtil;
|
||||
private readonly string[] _fileTypesToHandle = ["tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp", "shpk"];
|
||||
private readonly HashSet<GameObjectHandler> _playerRelatedPointers = [];
|
||||
private ConcurrentDictionary<IntPtr, ObjectKind> _cachedFrameAddresses = [];
|
||||
|
||||
public TransientResourceManager(ILogger<TransientResourceManager> logger, TransientConfigService configurationService,
|
||||
DalamudUtilService dalamudUtil, MareMediator mediator) : base(logger, mediator)
|
||||
{
|
||||
_configurationService = configurationService;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
|
||||
Mediator.Subscribe<PenumbraResourceLoadMessage>(this, Manager_PenumbraResourceLoadEvent);
|
||||
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (_) => Manager_PenumbraModSettingChanged());
|
||||
Mediator.Subscribe<PriorityFrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
|
||||
Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
|
||||
{
|
||||
if (_playerRelatedPointers.Contains(msg.GameObjectHandler))
|
||||
{
|
||||
DalamudUtil_ClassJobChanged();
|
||||
}
|
||||
});
|
||||
Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, (msg) =>
|
||||
{
|
||||
if (!msg.OwnedObject) return;
|
||||
_playerRelatedPointers.Add(msg.GameObjectHandler);
|
||||
});
|
||||
Mediator.Subscribe<GameObjectHandlerDestroyedMessage>(this, (msg) =>
|
||||
{
|
||||
if (!msg.OwnedObject) return;
|
||||
_playerRelatedPointers.Remove(msg.GameObjectHandler);
|
||||
});
|
||||
}
|
||||
|
||||
private string PlayerPersistentDataKey => _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult() + "_" + _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult();
|
||||
private ConcurrentDictionary<ObjectKind, HashSet<string>>? _semiTransientResources = null;
|
||||
private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_semiTransientResources == null)
|
||||
{
|
||||
_semiTransientResources = new();
|
||||
_semiTransientResources.TryAdd(ObjectKind.Player, new HashSet<string>(StringComparer.Ordinal));
|
||||
if (_configurationService.Current.PlayerPersistentTransientCache.TryGetValue(PlayerPersistentDataKey, out var gamePaths))
|
||||
{
|
||||
int restored = 0;
|
||||
foreach (var gamePath in gamePaths)
|
||||
{
|
||||
if (string.IsNullOrEmpty(gamePath)) continue;
|
||||
|
||||
try
|
||||
{
|
||||
Logger.LogDebug("Loaded persistent transient resource {path}", gamePath);
|
||||
SemiTransientResources[ObjectKind.Player].Add(gamePath);
|
||||
restored++;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogWarning(ex, "Error during loading persistent transient resource {path}", gamePath);
|
||||
}
|
||||
}
|
||||
Logger.LogDebug("Restored {restored}/{total} semi persistent resources", restored, gamePaths.Count);
|
||||
}
|
||||
}
|
||||
|
||||
return _semiTransientResources;
|
||||
}
|
||||
}
|
||||
private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
|
||||
|
||||
public void CleanUpSemiTransientResources(ObjectKind objectKind, List<FileReplacement>? fileReplacement = null)
|
||||
{
|
||||
if (SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
|
||||
{
|
||||
if (fileReplacement == null)
|
||||
{
|
||||
value.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var replacement in fileReplacement.Where(p => !p.HasFileReplacement).SelectMany(p => p.GamePaths).ToList())
|
||||
{
|
||||
value.RemoveWhere(p => string.Equals(p, replacement, StringComparison.OrdinalIgnoreCase));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public HashSet<string> GetSemiTransientResources(ObjectKind objectKind)
|
||||
{
|
||||
if (SemiTransientResources.TryGetValue(objectKind, out var result))
|
||||
{
|
||||
return result ?? new HashSet<string>(StringComparer.Ordinal);
|
||||
}
|
||||
|
||||
return new HashSet<string>(StringComparer.Ordinal);
|
||||
}
|
||||
|
||||
public List<string> GetTransientResources(IntPtr gameObject)
|
||||
{
|
||||
if (TransientResources.TryGetValue(gameObject, out var result))
|
||||
{
|
||||
return [.. result];
|
||||
}
|
||||
|
||||
return [];
|
||||
}
|
||||
|
||||
public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind)
|
||||
{
|
||||
if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
|
||||
{
|
||||
value = new HashSet<string>(StringComparer.Ordinal);
|
||||
SemiTransientResources[objectKind] = value;
|
||||
}
|
||||
|
||||
if (!TransientResources.TryGetValue(gameObject, out var resources))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var transientResources = resources.ToList();
|
||||
Logger.LogDebug("Persisting {count} transient resources", transientResources.Count);
|
||||
foreach (var gamePath in transientResources)
|
||||
{
|
||||
value.Add(gamePath);
|
||||
}
|
||||
|
||||
if (objectKind == ObjectKind.Player && SemiTransientResources.TryGetValue(ObjectKind.Player, out var fileReplacements))
|
||||
{
|
||||
_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = fileReplacements.Where(f => !string.IsNullOrEmpty(f)).ToHashSet(StringComparer.Ordinal);
|
||||
_configurationService.Save();
|
||||
}
|
||||
TransientResources[gameObject].Clear();
|
||||
}
|
||||
|
||||
internal void AddSemiTransientResource(ObjectKind objectKind, string item)
|
||||
{
|
||||
if (!SemiTransientResources.TryGetValue(objectKind, out HashSet<string>? value))
|
||||
{
|
||||
value = new HashSet<string>(StringComparer.Ordinal);
|
||||
SemiTransientResources[objectKind] = value;
|
||||
}
|
||||
|
||||
value.Add(item.ToLowerInvariant());
|
||||
}
|
||||
|
||||
internal void ClearTransientPaths(IntPtr ptr, List<string> list)
|
||||
{
|
||||
if (TransientResources.TryGetValue(ptr, out var set))
|
||||
{
|
||||
foreach (var file in set.Where(p => list.Contains(p, StringComparer.OrdinalIgnoreCase)))
|
||||
{
|
||||
Logger.LogTrace("Removing From Transient: {file}", file);
|
||||
}
|
||||
|
||||
int removed = set.RemoveWhere(p => list.Contains(p, StringComparer.OrdinalIgnoreCase));
|
||||
Logger.LogInformation("Removed {removed} previously existing transient paths", removed);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
try
|
||||
{
|
||||
TransientResources.Clear();
|
||||
SemiTransientResources.Clear();
|
||||
if (SemiTransientResources.TryGetValue(ObjectKind.Player, out HashSet<string>? value))
|
||||
{
|
||||
_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = value;
|
||||
_configurationService.Save();
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
private void DalamudUtil_ClassJobChanged()
|
||||
{
|
||||
if (SemiTransientResources.TryGetValue(ObjectKind.Pet, out HashSet<string>? value))
|
||||
{
|
||||
value?.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void DalamudUtil_FrameworkUpdate()
|
||||
{
|
||||
_cachedFrameAddresses = _cachedFrameAddresses = new ConcurrentDictionary<nint, ObjectKind>(_playerRelatedPointers.Where(k => k.Address != nint.Zero).ToDictionary(c => c.CurrentAddress(), c => c.ObjectKind));
|
||||
lock (_cacheAdditionLock)
|
||||
{
|
||||
_cachedHandledPaths.Clear();
|
||||
}
|
||||
foreach (var item in TransientResources.Where(item => !_dalamudUtil.IsGameObjectPresent(item.Key)).Select(i => i.Key).ToList())
|
||||
{
|
||||
Logger.LogDebug("Object not present anymore: {addr}", item.ToString("X"));
|
||||
TransientResources.TryRemove(item, out _);
|
||||
}
|
||||
}
|
||||
|
||||
private void Manager_PenumbraModSettingChanged()
|
||||
{
|
||||
_ = Task.Run(() =>
|
||||
{
|
||||
Logger.LogDebug("Penumbra Mod Settings changed, verifying SemiTransientResources");
|
||||
foreach (var item in _playerRelatedPointers)
|
||||
{
|
||||
Mediator.Publish(new TransientResourceChangedMessage(item.Address));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void Manager_PenumbraResourceLoadEvent(PenumbraResourceLoadMessage msg)
|
||||
{
|
||||
var gamePath = msg.GamePath.ToLowerInvariant();
|
||||
var gameObject = msg.GameObject;
|
||||
var filePath = msg.FilePath;
|
||||
|
||||
// ignore files already processed this frame
|
||||
if (_cachedHandledPaths.Contains(gamePath)) return;
|
||||
|
||||
lock (_cacheAdditionLock)
|
||||
{
|
||||
_cachedHandledPaths.Add(gamePath);
|
||||
}
|
||||
|
||||
// replace individual mtrl stuff
|
||||
if (filePath.StartsWith("|", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
filePath = filePath.Split("|")[2];
|
||||
}
|
||||
// replace filepath
|
||||
filePath = filePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
// ignore files that are the same
|
||||
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/", StringComparison.OrdinalIgnoreCase);
|
||||
if (string.Equals(filePath, replacedGamePath, StringComparison.OrdinalIgnoreCase)) return;
|
||||
|
||||
// ignore files to not handle
|
||||
if (!_fileTypesToHandle.Any(type => gamePath.EndsWith(type, StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
lock (_cacheAdditionLock)
|
||||
{
|
||||
_cachedHandledPaths.Add(gamePath);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ignore files not belonging to anything player related
|
||||
if (!_cachedFrameAddresses.TryGetValue(gameObject, out var objectKind))
|
||||
{
|
||||
lock (_cacheAdditionLock)
|
||||
{
|
||||
_cachedHandledPaths.Add(gamePath);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TransientResources.TryGetValue(gameObject, out HashSet<string>? value))
|
||||
{
|
||||
value = new(StringComparer.OrdinalIgnoreCase);
|
||||
TransientResources[gameObject] = value;
|
||||
}
|
||||
|
||||
if (value.Contains(replacedGamePath) ||
|
||||
SemiTransientResources.SelectMany(k => k.Value).Any(f => string.Equals(f, gamePath, StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
Logger.LogTrace("Not adding {replacedPath} : {filePath}", replacedGamePath, filePath);
|
||||
}
|
||||
else
|
||||
{
|
||||
var thing = _playerRelatedPointers.FirstOrDefault(f => f.Address == gameObject);
|
||||
value.Add(replacedGamePath);
|
||||
Logger.LogDebug("Adding {replacedGamePath} for {gameObject} ({filePath})", replacedGamePath, thing?.ToString() ?? gameObject.ToString("X"), filePath);
|
||||
_ = Task.Run(async () =>
|
||||
{
|
||||
_sendTransientCts?.Cancel();
|
||||
_sendTransientCts?.Dispose();
|
||||
_sendTransientCts = new();
|
||||
var token = _sendTransientCts.Token;
|
||||
await Task.Delay(TimeSpan.FromSeconds(2), token).ConfigureAwait(false);
|
||||
Mediator.Publish(new TransientResourceChangedMessage(gameObject));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal void RemoveTransientResource(ObjectKind objectKind, string path)
|
||||
{
|
||||
if (SemiTransientResources.TryGetValue(objectKind, out var resources))
|
||||
{
|
||||
resources.RemoveWhere(f => string.Equals(path, f, StringComparison.OrdinalIgnoreCase));
|
||||
_configurationService.Current.PlayerPersistentTransientCache[PlayerPersistentDataKey] = resources;
|
||||
_configurationService.Save();
|
||||
}
|
||||
}
|
||||
|
||||
private CancellationTokenSource _sendTransientCts = new();
|
||||
}
|
Reference in New Issue
Block a user