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259
MareSynchronos/Interop/GameModel/MdlFile.cs
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259
MareSynchronos/Interop/GameModel/MdlFile.cs
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using Lumina.Data;
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using Lumina.Extensions;
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using System.Runtime.InteropServices;
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using System.Text;
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using static Lumina.Data.Parsing.MdlStructs;
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namespace MareSynchronos.Interop.GameModel;
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#pragma warning disable S1104 // Fields should not have public accessibility
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// This code is completely and shamelessly borrowed from Penumbra to load V5 and V6 model files.
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// Original Source: https://github.com/Ottermandias/Penumbra.GameData/blob/main/Files/MdlFile.cs
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public class MdlFile
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{
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public const int V5 = 0x01000005;
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public const int V6 = 0x01000006;
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public const uint NumVertices = 17;
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public const uint FileHeaderSize = 0x44;
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// Raw data to write back.
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public uint Version = 0x01000005;
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public float Radius;
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public float ModelClipOutDistance;
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public float ShadowClipOutDistance;
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public byte BgChangeMaterialIndex;
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public byte BgCrestChangeMaterialIndex;
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public ushort CullingGridCount;
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public byte Flags3;
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public byte Unknown6;
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public ushort Unknown8;
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public ushort Unknown9;
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// Offsets are stored relative to RuntimeSize instead of file start.
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public uint[] VertexOffset = [0, 0, 0];
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public uint[] IndexOffset = [0, 0, 0];
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public uint[] VertexBufferSize = [0, 0, 0];
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public uint[] IndexBufferSize = [0, 0, 0];
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public byte LodCount;
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public bool EnableIndexBufferStreaming;
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public bool EnableEdgeGeometry;
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public ModelFlags1 Flags1;
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public ModelFlags2 Flags2;
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public VertexDeclarationStruct[] VertexDeclarations = [];
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public ElementIdStruct[] ElementIds = [];
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public MeshStruct[] Meshes = [];
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public BoundingBoxStruct[] BoneBoundingBoxes = [];
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public LodStruct[] Lods = [];
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public ExtraLodStruct[] ExtraLods = [];
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public MdlFile(string filePath)
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{
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using var stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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using var r = new LuminaBinaryReader(stream);
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var header = LoadModelFileHeader(r);
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LodCount = header.LodCount;
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VertexBufferSize = header.VertexBufferSize;
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IndexBufferSize = header.IndexBufferSize;
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VertexOffset = header.VertexOffset;
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IndexOffset = header.IndexOffset;
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var dataOffset = FileHeaderSize + header.RuntimeSize + header.StackSize;
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for (var i = 0; i < LodCount; ++i)
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{
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VertexOffset[i] -= dataOffset;
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IndexOffset[i] -= dataOffset;
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}
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VertexDeclarations = new VertexDeclarationStruct[header.VertexDeclarationCount];
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for (var i = 0; i < header.VertexDeclarationCount; ++i)
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VertexDeclarations[i] = VertexDeclarationStruct.Read(r);
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_ = LoadStrings(r);
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var modelHeader = LoadModelHeader(r);
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ElementIds = new ElementIdStruct[modelHeader.ElementIdCount];
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for (var i = 0; i < modelHeader.ElementIdCount; i++)
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ElementIds[i] = ElementIdStruct.Read(r);
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Lods = new LodStruct[3];
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for (var i = 0; i < 3; i++)
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{
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var lod = r.ReadStructure<LodStruct>();
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if (i < LodCount)
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{
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lod.VertexDataOffset -= dataOffset;
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lod.IndexDataOffset -= dataOffset;
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}
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Lods[i] = lod;
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}
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ExtraLods = modelHeader.Flags2.HasFlag(ModelFlags2.ExtraLodEnabled)
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? r.ReadStructuresAsArray<ExtraLodStruct>(3)
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: [];
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Meshes = new MeshStruct[modelHeader.MeshCount];
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for (var i = 0; i < modelHeader.MeshCount; i++)
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Meshes[i] = MeshStruct.Read(r);
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}
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private ModelFileHeader LoadModelFileHeader(LuminaBinaryReader r)
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{
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var header = ModelFileHeader.Read(r);
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Version = header.Version;
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EnableIndexBufferStreaming = header.EnableIndexBufferStreaming;
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EnableEdgeGeometry = header.EnableEdgeGeometry;
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return header;
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}
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private ModelHeader LoadModelHeader(BinaryReader r)
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{
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var modelHeader = r.ReadStructure<ModelHeader>();
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Radius = modelHeader.Radius;
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Flags1 = modelHeader.Flags1;
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Flags2 = modelHeader.Flags2;
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ModelClipOutDistance = modelHeader.ModelClipOutDistance;
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ShadowClipOutDistance = modelHeader.ShadowClipOutDistance;
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CullingGridCount = modelHeader.CullingGridCount;
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Flags3 = modelHeader.Flags3;
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Unknown6 = modelHeader.Unknown6;
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Unknown8 = modelHeader.Unknown8;
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Unknown9 = modelHeader.Unknown9;
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BgChangeMaterialIndex = modelHeader.BGChangeMaterialIndex;
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BgCrestChangeMaterialIndex = modelHeader.BGCrestChangeMaterialIndex;
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return modelHeader;
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}
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private static (uint[], string[]) LoadStrings(BinaryReader r)
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{
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var stringCount = r.ReadUInt16();
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r.ReadUInt16();
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var stringSize = (int)r.ReadUInt32();
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var stringData = r.ReadBytes(stringSize);
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var start = 0;
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var strings = new string[stringCount];
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var offsets = new uint[stringCount];
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for (var i = 0; i < stringCount; ++i)
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{
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var span = stringData.AsSpan(start);
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var idx = span.IndexOf((byte)'\0');
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strings[i] = Encoding.UTF8.GetString(span[..idx]);
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offsets[i] = (uint)start;
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start = start + idx + 1;
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}
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return (offsets, strings);
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct ModelHeader
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{
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// MeshHeader
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public float Radius;
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public ushort MeshCount;
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public ushort AttributeCount;
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public ushort SubmeshCount;
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public ushort MaterialCount;
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public ushort BoneCount;
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public ushort BoneTableCount;
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public ushort ShapeCount;
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public ushort ShapeMeshCount;
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public ushort ShapeValueCount;
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public byte LodCount;
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public ModelFlags1 Flags1;
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public ushort ElementIdCount;
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public byte TerrainShadowMeshCount;
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public ModelFlags2 Flags2;
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public float ModelClipOutDistance;
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public float ShadowClipOutDistance;
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public ushort CullingGridCount;
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public ushort TerrainShadowSubmeshCount;
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public byte Flags3;
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public byte BGChangeMaterialIndex;
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public byte BGCrestChangeMaterialIndex;
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public byte Unknown6;
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public ushort BoneTableArrayCountTotal;
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public ushort Unknown8;
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public ushort Unknown9;
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private fixed byte _padding[6];
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}
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public struct ShapeStruct
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{
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public uint StringOffset;
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public ushort[] ShapeMeshStartIndex;
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public ushort[] ShapeMeshCount;
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public static ShapeStruct Read(LuminaBinaryReader br)
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{
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ShapeStruct ret = new ShapeStruct();
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ret.StringOffset = br.ReadUInt32();
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ret.ShapeMeshStartIndex = br.ReadUInt16Array(3);
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ret.ShapeMeshCount = br.ReadUInt16Array(3);
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return ret;
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}
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}
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[Flags]
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public enum ModelFlags1 : byte
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{
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DustOcclusionEnabled = 0x80,
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SnowOcclusionEnabled = 0x40,
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RainOcclusionEnabled = 0x20,
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Unknown1 = 0x10,
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LightingReflectionEnabled = 0x08,
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WavingAnimationDisabled = 0x04,
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LightShadowDisabled = 0x02,
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ShadowDisabled = 0x01,
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}
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[Flags]
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public enum ModelFlags2 : byte
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{
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Unknown2 = 0x80,
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BgUvScrollEnabled = 0x40,
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EnableForceNonResident = 0x20,
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ExtraLodEnabled = 0x10,
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ShadowMaskEnabled = 0x08,
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ForceLodRangeEnabled = 0x04,
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EdgeGeometryEnabled = 0x02,
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Unknown3 = 0x01
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}
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public struct VertexDeclarationStruct
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{
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// There are always 17, but stop when stream = -1
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public VertexElement[] VertexElements;
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public static VertexDeclarationStruct Read(LuminaBinaryReader br)
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{
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VertexDeclarationStruct ret = new VertexDeclarationStruct();
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var elems = new List<VertexElement>();
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// Read the vertex elements that we need
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var thisElem = br.ReadStructure<VertexElement>();
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do
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{
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elems.Add(thisElem);
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thisElem = br.ReadStructure<VertexElement>();
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} while (thisElem.Stream != 255);
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// Skip the number of bytes that we don't need to read
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// We skip elems.Count * 9 because we had to read the invalid element
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int toSeek = 17 * 8 - (elems.Count + 1) * 8;
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br.Seek(br.BaseStream.Position + toSeek);
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ret.VertexElements = elems.ToArray();
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return ret;
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}
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}
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}
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#pragma warning restore S1104 // Fields should not have public accessibility
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