namespace Glamourer.Api.Enums;
/// Equip slots restricted to API-relevant slots, but compatible with GameData.EquipSlots.
public enum ApiEquipSlot : byte
{
/// No slot.
Unknown = 0,
/// Mainhand, also used for both-handed weapons.
MainHand = 1,
/// Offhand, used for shields or if you want to apply the offhand component of certain weapons.
OffHand = 2,
/// Head.
Head = 3,
/// Body.
Body = 4,
/// Hands.
Hands = 5,
/// Legs.
Legs = 7,
/// Feet.
Feet = 8,
/// Ears.
Ears = 9,
/// Neck.
Neck = 10,
/// Wrists.
Wrists = 11,
/// Right Finger.
RFinger = 12,
/// Left Finger.
/// Not officially existing, means "weapon could be equipped in either hand" for the game.
LFinger = 14,
}