using Penumbra.Api.Enums; namespace Penumbra.Api.Api; /// API methods pertaining to the editing of mods or game files. public interface IPenumbraApiEditing { /// /// Convert the given texture file into a different type or format and potentially add mip maps. /// /// The path to the input file, which may be of .dds, .tex or .png format. /// The desired output path. Can be the same as input. /// The file type and format to convert the data to. /// Whether to add mip maps or not. Ignored for .png. /// A task for when the conversion is finished or has failed. public Task ConvertTextureFile(string inputFile, string outputFile, TextureType textureType, bool mipMaps); /// /// Convert the given RGBA32 texture data into a different type or format and potentially add mip maps. /// /// The input byte data for a picture given in RGBA32 format. /// The width of the input picture. The height is computed from the size of and this. /// The desired output path. Can be the same as input. /// The file type and format to convert the data to. /// Whether to add mip maps or not. Ignored for .png. /// A task for when the conversion is finished or has failed. public Task ConvertTextureData(byte[] rgbaData, int width, string outputFile, TextureType textureType, bool mipMaps); }