forked from Eauldane/SnowcloakClient
367 lines
15 KiB
C#
367 lines
15 KiB
C#
using Dalamud.Plugin;
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using MareSynchronos.MareConfiguration.Models;
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using MareSynchronos.PlayerData.Handlers;
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using MareSynchronos.Services;
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using MareSynchronos.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using Penumbra.Api.Enums;
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using Penumbra.Api.Helpers;
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using Penumbra.Api.IpcSubscribers;
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using System.Collections.Concurrent;
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namespace MareSynchronos.Interop.Ipc;
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public sealed class IpcCallerPenumbra : DisposableMediatorSubscriberBase, IIpcCaller
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{
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private readonly DalamudUtilService _dalamudUtil;
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private readonly MareMediator _mareMediator;
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private readonly RedrawManager _redrawManager;
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private bool _shownPenumbraUnavailable = false;
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private string? _penumbraModDirectory;
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public string? ModDirectory
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{
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get => _penumbraModDirectory;
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private set
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{
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if (!string.Equals(_penumbraModDirectory, value, StringComparison.Ordinal))
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{
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_penumbraModDirectory = value;
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_mareMediator.Publish(new PenumbraDirectoryChangedMessage(_penumbraModDirectory));
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}
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}
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}
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private readonly ConcurrentDictionary<IntPtr, bool> _penumbraRedrawRequests = new();
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private readonly EventSubscriber _penumbraDispose;
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private readonly EventSubscriber<nint, string, string> _penumbraGameObjectResourcePathResolved;
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private readonly EventSubscriber _penumbraInit;
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private readonly EventSubscriber<ModSettingChange, Guid, string, bool> _penumbraModSettingChanged;
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private readonly EventSubscriber<nint, int> _penumbraObjectIsRedrawn;
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private readonly AddTemporaryMod _penumbraAddTemporaryMod;
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private readonly AssignTemporaryCollection _penumbraAssignTemporaryCollection;
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private readonly ConvertTextureFile _penumbraConvertTextureFile;
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private readonly CreateTemporaryCollection _penumbraCreateNamedTemporaryCollection;
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private readonly GetEnabledState _penumbraEnabled;
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private readonly GetPlayerMetaManipulations _penumbraGetMetaManipulations;
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private readonly RedrawObject _penumbraRedraw;
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private readonly DeleteTemporaryCollection _penumbraRemoveTemporaryCollection;
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private readonly RemoveTemporaryMod _penumbraRemoveTemporaryMod;
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private readonly GetModDirectory _penumbraResolveModDir;
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private readonly ResolvePlayerPathsAsync _penumbraResolvePaths;
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private readonly GetGameObjectResourcePaths _penumbraResourcePaths;
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private bool _pluginLoaded;
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private Version _pluginVersion;
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public IpcCallerPenumbra(ILogger<IpcCallerPenumbra> logger, IDalamudPluginInterface pi, DalamudUtilService dalamudUtil,
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MareMediator mareMediator, RedrawManager redrawManager) : base(logger, mareMediator)
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{
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_dalamudUtil = dalamudUtil;
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_mareMediator = mareMediator;
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_redrawManager = redrawManager;
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_penumbraInit = Initialized.Subscriber(pi, PenumbraInit);
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_penumbraDispose = Disposed.Subscriber(pi, PenumbraDispose);
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_penumbraResolveModDir = new GetModDirectory(pi);
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_penumbraRedraw = new RedrawObject(pi);
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_penumbraObjectIsRedrawn = GameObjectRedrawn.Subscriber(pi, RedrawEvent);
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_penumbraGetMetaManipulations = new GetPlayerMetaManipulations(pi);
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_penumbraRemoveTemporaryMod = new RemoveTemporaryMod(pi);
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_penumbraAddTemporaryMod = new AddTemporaryMod(pi);
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_penumbraCreateNamedTemporaryCollection = new CreateTemporaryCollection(pi);
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_penumbraRemoveTemporaryCollection = new DeleteTemporaryCollection(pi);
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_penumbraAssignTemporaryCollection = new AssignTemporaryCollection(pi);
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_penumbraResolvePaths = new ResolvePlayerPathsAsync(pi);
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_penumbraEnabled = new GetEnabledState(pi);
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_penumbraModSettingChanged = ModSettingChanged.Subscriber(pi, (change, arg1, arg, b) =>
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{
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if (change == ModSettingChange.EnableState)
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_mareMediator.Publish(new PenumbraModSettingChangedMessage());
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});
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_penumbraConvertTextureFile = new ConvertTextureFile(pi);
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_penumbraResourcePaths = new GetGameObjectResourcePaths(pi);
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_penumbraGameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pi, ResourceLoaded);
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var plugin = PluginWatcherService.GetInitialPluginState(pi, "Penumbra");
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_pluginLoaded = plugin?.IsLoaded ?? false;
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_pluginVersion = plugin?.Version ?? new(0, 0, 0, 0);
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Mediator.SubscribeKeyed<PluginChangeMessage>(this, "Penumbra", (msg) =>
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{
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_pluginLoaded = msg.IsLoaded;
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_pluginVersion = msg.Version;
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CheckAPI();
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});
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CheckAPI();
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CheckModDirectory();
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Mediator.Subscribe<PenumbraRedrawCharacterMessage>(this, (msg) =>
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{
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_penumbraRedraw.Invoke(msg.Character.ObjectIndex, RedrawType.AfterGPose);
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});
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Mediator.Subscribe<DalamudLoginMessage>(this, (msg) => _shownPenumbraUnavailable = false);
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}
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public bool APIAvailable { get; private set; } = false;
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public void CheckAPI()
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{
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bool penumbraAvailable = false;
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try
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{
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penumbraAvailable = _pluginLoaded && _pluginVersion >= new Version(1, 5, 1, 0);
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try
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{
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penumbraAvailable &= _penumbraEnabled.Invoke();
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}
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catch
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{
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penumbraAvailable = false;
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}
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_shownPenumbraUnavailable = _shownPenumbraUnavailable && !penumbraAvailable;
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APIAvailable = penumbraAvailable;
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}
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catch
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{
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APIAvailable = penumbraAvailable;
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}
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finally
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{
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if (!penumbraAvailable && !_shownPenumbraUnavailable)
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{
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_shownPenumbraUnavailable = true;
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_mareMediator.Publish(new NotificationMessage("Penumbra inactive",
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"Your Penumbra installation is not active or out of date. Update Penumbra and/or the Enable Mods setting in Penumbra to continue to use Snowcloak. If you just updated Penumbra, ignore this message.",
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NotificationType.Error));
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}
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}
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}
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public void CheckModDirectory()
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{
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if (!APIAvailable)
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{
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ModDirectory = string.Empty;
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}
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else
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{
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ModDirectory = _penumbraResolveModDir!.Invoke().ToLowerInvariant();
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_redrawManager.Cancel();
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_penumbraModSettingChanged.Dispose();
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_penumbraGameObjectResourcePathResolved.Dispose();
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_penumbraDispose.Dispose();
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_penumbraInit.Dispose();
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_penumbraObjectIsRedrawn.Dispose();
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}
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public async Task AssignTemporaryCollectionAsync(ILogger logger, Guid collName, int idx)
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{
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if (!APIAvailable) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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var retAssign = _penumbraAssignTemporaryCollection.Invoke(collName, idx, forceAssignment: true);
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logger.LogTrace("Assigning Temp Collection {collName} to index {idx}, Success: {ret}", collName, idx, retAssign);
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return collName;
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}).ConfigureAwait(false);
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}
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public async Task ConvertTextureFiles(ILogger logger, Dictionary<string, string[]> textures, IProgress<(string, int)> progress, CancellationToken token)
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{
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if (!APIAvailable) return;
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_mareMediator.Publish(new HaltScanMessage(nameof(ConvertTextureFiles)));
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int currentTexture = 0;
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foreach (var texture in textures)
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{
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if (token.IsCancellationRequested) break;
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progress.Report((texture.Key, ++currentTexture));
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logger.LogInformation("Converting Texture {path} to {type}", texture.Key, TextureType.Bc7Tex);
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var convertTask = _penumbraConvertTextureFile.Invoke(texture.Key, texture.Key, TextureType.Bc7Tex, mipMaps: true);
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await convertTask.ConfigureAwait(false);
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if (convertTask.IsCompletedSuccessfully && texture.Value.Any())
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{
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foreach (var duplicatedTexture in texture.Value)
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{
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logger.LogInformation("Migrating duplicate {dup}", duplicatedTexture);
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try
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{
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File.Copy(texture.Key, duplicatedTexture, overwrite: true);
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}
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catch (Exception ex)
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{
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logger.LogError(ex, "Failed to copy duplicate {dup}", duplicatedTexture);
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}
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}
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}
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}
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_mareMediator.Publish(new ResumeScanMessage(nameof(ConvertTextureFiles)));
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await _dalamudUtil.RunOnFrameworkThread(async () =>
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{
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var gameObject = await _dalamudUtil.CreateGameObjectAsync(await _dalamudUtil.GetPlayerPointerAsync().ConfigureAwait(false)).ConfigureAwait(false);
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_penumbraRedraw.Invoke(gameObject!.ObjectIndex, setting: RedrawType.Redraw);
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}).ConfigureAwait(false);
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}
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public async Task<Guid> CreateTemporaryCollectionAsync(ILogger logger, string uid)
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{
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if (!APIAvailable) return Guid.Empty;
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return await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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Guid collId;
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var collName = "ElfSync_" + uid;
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PenumbraApiEc penEC = _penumbraCreateNamedTemporaryCollection.Invoke(uid, collName, out collId);
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logger.LogTrace("Creating Temp Collection {collName}, GUID: {collId}", collName, collId);
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if (penEC != PenumbraApiEc.Success)
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{
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logger.LogError("Failed to create temporary collection for {collName} with error code {penEC}. Please include this line in any error reports", collName, penEC);
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return Guid.Empty;
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}
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return collId;
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}).ConfigureAwait(false);
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}
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public async Task<Dictionary<string, HashSet<string>>?> GetCharacterData(ILogger logger, GameObjectHandler handler)
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{
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if (!APIAvailable) return null;
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return await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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logger.LogTrace("Calling On IPC: Penumbra.GetGameObjectResourcePaths");
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var idx = handler.GetGameObject()?.ObjectIndex;
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if (idx == null) return null;
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return _penumbraResourcePaths.Invoke(idx.Value)[0];
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}).ConfigureAwait(false);
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}
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public string GetMetaManipulations()
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{
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if (!APIAvailable) return string.Empty;
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return _penumbraGetMetaManipulations.Invoke();
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}
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public async Task RedrawAsync(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token)
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{
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if (!APIAvailable || _dalamudUtil.IsZoning) return;
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try
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{
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await _redrawManager.RedrawSemaphore.WaitAsync(token).ConfigureAwait(false);
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await _redrawManager.PenumbraRedrawInternalAsync(logger, handler, applicationId, (chara) =>
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{
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logger.LogDebug("[{appid}] Calling on IPC: PenumbraRedraw", applicationId);
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_penumbraRedraw!.Invoke(chara.ObjectIndex, setting: RedrawType.Redraw);
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}, token).ConfigureAwait(false);
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}
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finally
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{
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_redrawManager.RedrawSemaphore.Release();
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}
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}
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public void RedrawNow(ILogger logger, Guid applicationId, int objectIndex)
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{
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if (!APIAvailable || _dalamudUtil.IsZoning) return;
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logger.LogTrace("[{applicationId}] Immediately redrawing object index {objId}", applicationId, objectIndex);
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_penumbraRedraw.Invoke(objectIndex);
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}
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public async Task RemoveTemporaryCollectionAsync(ILogger logger, Guid applicationId, Guid collId)
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{
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if (!APIAvailable) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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logger.LogTrace("[{applicationId}] Removing temp collection for {collId}", applicationId, collId);
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var ret2 = _penumbraRemoveTemporaryCollection.Invoke(collId);
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logger.LogTrace("[{applicationId}] RemoveTemporaryCollection: {ret2}", applicationId, ret2);
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}).ConfigureAwait(false);
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}
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public async Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forward, string[] reverse)
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{
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return await _penumbraResolvePaths.Invoke(forward, reverse).ConfigureAwait(false);
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}
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public async Task SetManipulationDataAsync(ILogger logger, Guid applicationId, Guid collId, string manipulationData)
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{
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if (!APIAvailable) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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logger.LogTrace("[{applicationId}] Manip: {data}", applicationId, manipulationData);
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var retAdd = _penumbraAddTemporaryMod.Invoke("MareChara_Meta", collId, [], manipulationData, 0);
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logger.LogTrace("[{applicationId}] Setting temp meta mod for {collId}, Success: {ret}", applicationId, collId, retAdd);
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}).ConfigureAwait(false);
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}
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public async Task SetTemporaryModsAsync(ILogger logger, Guid applicationId, Guid collId, Dictionary<string, string> modPaths)
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{
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if (!APIAvailable) return;
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await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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foreach (var mod in modPaths)
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{
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logger.LogTrace("[{applicationId}] Change: {from} => {to}", applicationId, mod.Key, mod.Value);
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}
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var retRemove = _penumbraRemoveTemporaryMod.Invoke("MareChara_Files", collId, 0);
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logger.LogTrace("[{applicationId}] Removing temp files mod for {collId}, Success: {ret}", applicationId, collId, retRemove);
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var retAdd = _penumbraAddTemporaryMod.Invoke("MareChara_Files", collId, modPaths, string.Empty, 0);
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logger.LogTrace("[{applicationId}] Setting temp files mod for {collId}, Success: {ret}", applicationId, collId, retAdd);
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}).ConfigureAwait(false);
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}
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private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
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{
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bool wasRequested = false;
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if (_penumbraRedrawRequests.TryGetValue(objectAddress, out var redrawRequest) && redrawRequest)
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{
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_penumbraRedrawRequests[objectAddress] = false;
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}
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else
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{
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_mareMediator.Publish(new PenumbraRedrawMessage(objectAddress, objectTableIndex, wasRequested));
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}
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}
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private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
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{
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if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, ignoreCase: true, System.Globalization.CultureInfo.InvariantCulture) != 0)
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{
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_mareMediator.Publish(new PenumbraResourceLoadMessage(ptr, arg1, arg2));
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}
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}
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private void PenumbraDispose()
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{
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_redrawManager.Cancel();
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_mareMediator.Publish(new PenumbraDisposedMessage());
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}
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private void PenumbraInit()
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{
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APIAvailable = true;
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ModDirectory = _penumbraResolveModDir.Invoke();
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_mareMediator.Publish(new PenumbraInitializedMessage());
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_penumbraRedraw!.Invoke(0, setting: RedrawType.Redraw);
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}
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}
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