Files
SnowcloakClient/MareSynchronos/Services/PlayerPerformanceService.cs
2025-08-22 02:19:48 +01:00

330 lines
14 KiB
C#

using MareSynchronos.API.Data;
using MareSynchronos.FileCache;
using MareSynchronos.MareConfiguration;
using MareSynchronos.PlayerData.Handlers;
using MareSynchronos.Services.Events;
using MareSynchronos.Services.Mediator;
using MareSynchronos.Services.ServerConfiguration;
using MareSynchronos.UI;
using MareSynchronos.WebAPI.Files.Models;
using Microsoft.Extensions.Logging;
namespace MareSynchronos.Services;
public class PlayerPerformanceService : DisposableMediatorSubscriberBase
{
// Limits that will still be enforced when no limits are enabled
public const int MaxVRAMUsageThreshold = 2000; // 2GB
public const int MaxTriUsageThreshold = 2000000; // 2 million triangles
private readonly FileCacheManager _fileCacheManager;
private readonly XivDataAnalyzer _xivDataAnalyzer;
private readonly ILogger<PlayerPerformanceService> _logger;
private readonly MareMediator _mediator;
private readonly ServerConfigurationManager _serverConfigurationManager;
private readonly PlayerPerformanceConfigService _playerPerformanceConfigService;
private readonly Dictionary<string, bool> _warnedForPlayers = new(StringComparer.Ordinal);
public PlayerPerformanceService(ILogger<PlayerPerformanceService> logger, MareMediator mediator,
ServerConfigurationManager serverConfigurationManager,
PlayerPerformanceConfigService playerPerformanceConfigService, FileCacheManager fileCacheManager,
XivDataAnalyzer xivDataAnalyzer)
: base(logger, mediator)
{
_logger = logger;
_mediator = mediator;
_serverConfigurationManager = serverConfigurationManager;
_playerPerformanceConfigService = playerPerformanceConfigService;
_fileCacheManager = fileCacheManager;
_xivDataAnalyzer = xivDataAnalyzer;
}
public async Task<bool> CheckBothThresholds(PairHandler pairHandler, CharacterData charaData)
{
bool notPausedAfterVram = ComputeAndAutoPauseOnVRAMUsageThresholds(pairHandler, charaData, []);
if (!notPausedAfterVram) return false;
bool notPausedAfterTris = await CheckTriangleUsageThresholds(pairHandler, charaData).ConfigureAwait(false);
if (!notPausedAfterTris) return false;
return true;
}
public async Task<bool> CheckTriangleUsageThresholds(PairHandler pairHandler, CharacterData charaData)
{
var config = _playerPerformanceConfigService.Current;
var pair = pairHandler.Pair;
long triUsage = 0;
var moddedModelHashes = charaData.FileReplacements.SelectMany(k => k.Value)
.Where(p => string.IsNullOrEmpty(p.FileSwapPath) && p.GamePaths.Any(g => g.EndsWith("mdl", StringComparison.OrdinalIgnoreCase)))
.Select(p => p.Hash)
.Distinct(StringComparer.OrdinalIgnoreCase)
.ToList();
foreach (var hash in moddedModelHashes)
{
triUsage += await Task.Run(() => _xivDataAnalyzer.GetTrianglesByHash(hash)).ConfigureAwait(false);
}
pair.LastAppliedDataTris = triUsage;
_logger.LogDebug("Calculated Triangle usage for {p}", pairHandler);
long triUsageThreshold = config.TrisAutoPauseThresholdThousands * 1000;
bool isDirect = pair.UserPair != null;
bool autoPause = config.AutoPausePlayersExceedingThresholds;
bool notify = isDirect ? config.NotifyAutoPauseDirectPairs : config.NotifyAutoPauseGroupPairs;
if (autoPause && isDirect && config.IgnoreDirectPairs)
autoPause = false;
if (!autoPause || _serverConfigurationManager.IsUidWhitelisted(pair.UserData.UID))
triUsageThreshold = MaxTriUsageThreshold;
if (triUsage > triUsageThreshold)
{
if (notify && !pair.IsApplicationBlocked)
{
_mediator.Publish(new NotificationMessage($"{pair.PlayerName} ({pair.UserData.AliasOrUID}) automatically blocked",
$"Player {pair.PlayerName} ({pair.UserData.AliasOrUID}) exceeded your configured triangle auto block threshold (" +
$"{triUsage}/{triUsageThreshold} triangles)" +
$" and has been automatically blocked.",
MareConfiguration.Models.NotificationType.Warning));
}
_mediator.Publish(new EventMessage(new Event(pair.PlayerName, pair.UserData, nameof(PlayerPerformanceService), EventSeverity.Warning,
$"Exceeds triangle threshold: ({triUsage}/{triUsageThreshold} triangles)")));
return false;
}
return true;
}
public bool ComputeAndAutoPauseOnVRAMUsageThresholds(PairHandler pairHandler, CharacterData charaData, List<DownloadFileTransfer> toDownloadFiles, bool affect = false)
{
var config = _playerPerformanceConfigService.Current;
var pair = pairHandler.Pair;
long vramUsage = 0;
var moddedTextureHashes = charaData.FileReplacements.SelectMany(k => k.Value)
.Where(p => string.IsNullOrEmpty(p.FileSwapPath) && p.GamePaths.Any(g => g.EndsWith(".tex", StringComparison.OrdinalIgnoreCase)))
.Select(p => p.Hash)
.Distinct(StringComparer.OrdinalIgnoreCase)
.ToList();
foreach (var hash in moddedTextureHashes)
{
long fileSize = 0;
var download = toDownloadFiles.Find(f => string.Equals(hash, f.Hash, StringComparison.OrdinalIgnoreCase));
if (download != null)
{
fileSize = download.TotalRaw;
}
else
{
var fileEntry = _fileCacheManager.GetFileCacheByHash(hash, preferSubst: true);
if (fileEntry == null) continue;
if (fileEntry.Size == null)
{
fileEntry.Size = new FileInfo(fileEntry.ResolvedFilepath).Length;
_fileCacheManager.UpdateHashedFile(fileEntry, computeProperties: true);
}
fileSize = fileEntry.Size.Value;
}
vramUsage += fileSize;
}
pair.LastAppliedApproximateVRAMBytes = vramUsage;
_logger.LogDebug("Calculated VRAM usage for {p}", pairHandler);
long vramUsageThreshold = config.VRAMSizeAutoPauseThresholdMiB;
bool isDirect = pair.UserPair != null;
bool autoPause = config.AutoPausePlayersExceedingThresholds;
bool notify = isDirect ? config.NotifyAutoPauseDirectPairs : config.NotifyAutoPauseGroupPairs;
if (autoPause && isDirect && config.IgnoreDirectPairs)
autoPause = false;
if (!autoPause || _serverConfigurationManager.IsUidWhitelisted(pair.UserData.UID))
vramUsageThreshold = MaxVRAMUsageThreshold;
if (vramUsage > vramUsageThreshold * 1024 * 1024)
{
if (!affect)
return false;
if (notify && !pair.IsApplicationBlocked)
{
_mediator.Publish(new NotificationMessage($"{pair.PlayerName} ({pair.UserData.AliasOrUID}) automatically blocked",
$"Player {pair.PlayerName} ({pair.UserData.AliasOrUID}) exceeded your configured VRAM auto block threshold (" +
$"{UiSharedService.ByteToString(vramUsage, addSuffix: true)}/{vramUsageThreshold}MiB)" +
$" and has been automatically blocked.",
MareConfiguration.Models.NotificationType.Warning));
}
_mediator.Publish(new EventMessage(new Event(pair.PlayerName, pair.UserData, nameof(PlayerPerformanceService), EventSeverity.Warning,
$"Exceeds VRAM threshold: ({UiSharedService.ByteToString(vramUsage, addSuffix: true)}/{vramUsageThreshold} MiB)")));
return false;
}
return true;
}
public async Task<bool> ShrinkTextures(PairHandler pairHandler, CharacterData charaData, CancellationToken token)
{
var config = _playerPerformanceConfigService.Current;
if (config.TextureShrinkMode == MareConfiguration.Models.TextureShrinkMode.Never)
return false;
// XXX: Temporary
if (config.TextureShrinkMode == MareConfiguration.Models.TextureShrinkMode.Default)
return false;
var moddedTextureHashes = charaData.FileReplacements.SelectMany(k => k.Value)
.Where(p => string.IsNullOrEmpty(p.FileSwapPath) && p.GamePaths.Any(g => g.EndsWith(".tex", StringComparison.OrdinalIgnoreCase)))
.Select(p => p.Hash)
.Distinct(StringComparer.OrdinalIgnoreCase)
.ToList();
bool shrunken = false;
await Parallel.ForEachAsync(moddedTextureHashes,
token,
async (hash, token) => {
var fileEntry = _fileCacheManager.GetFileCacheByHash(hash, preferSubst: true);
if (fileEntry == null) return;
if (fileEntry.IsSubstEntry) return;
var texFormat = _xivDataAnalyzer.GetTexFormatByHash(hash);
var filePath = fileEntry.ResolvedFilepath;
var tmpFilePath = _fileCacheManager.GetSubstFilePath(Guid.NewGuid().ToString(), "tmp");
var newFilePath = _fileCacheManager.GetSubstFilePath(hash, "tex");
var mipLevel = 0;
uint width = texFormat.Width;
uint height = texFormat.Height;
long offsetDelta = 0;
uint bitsPerPixel = texFormat.Format switch
{
0x1130 => 8, // L8
0x1131 => 8, // A8
0x1440 => 16, // A4R4G4B4
0x1441 => 16, // A1R5G5B5
0x1450 => 32, // A8R8G8B8
0x1451 => 32, // X8R8G8B8
0x2150 => 32, // R32F
0x2250 => 32, // G16R16F
0x2260 => 64, // R32G32F
0x2460 => 64, // A16B16G16R16F
0x2470 => 128, // A32B32G32R32F
0x3420 => 4, // DXT1
0x3430 => 8, // DXT3
0x3431 => 8, // DXT5
0x4140 => 16, // D16
0x4250 => 32, // D24S8
0x6120 => 4, // BC4
0x6230 => 8, // BC5
0x6432 => 8, // BC7
_ => 0
};
uint maxSize = (bitsPerPixel <= 8) ? (2048U * 2048U) : (1024U * 1024U);
while (width * height > maxSize && mipLevel < texFormat.MipCount - 1)
{
offsetDelta += width * height * bitsPerPixel / 8;
mipLevel++;
width /= 2;
height /= 2;
}
if (offsetDelta == 0)
return;
_logger.LogDebug("Shrinking {hash} from from {a}x{b} to {c}x{d}",
hash, texFormat.Width, texFormat.Height, width, height);
try
{
var inFile = new FileStream(filePath, FileMode.Open, FileAccess.Read);
using var reader = new BinaryReader(inFile);
var header = reader.ReadBytes(80);
reader.BaseStream.Position = 14;
byte mipByte = reader.ReadByte();
byte mipCount = (byte)(mipByte & 0x7F);
var outFile = new FileStream(tmpFilePath, FileMode.Create, FileAccess.Write, FileShare.None);
using var writer = new BinaryWriter(outFile);
writer.Write(header);
// Update width/height
writer.BaseStream.Position = 8;
writer.Write((ushort)width);
writer.Write((ushort)height);
// Update the mip count
writer.BaseStream.Position = 14;
writer.Write((ushort)((mipByte & 0x80) | (mipCount - mipLevel)));
// Reset all of the LoD mips
writer.BaseStream.Position = 16;
for (int i = 0; i < 3; ++i)
writer.Write((uint)0);
// Reset all of the mip offsets
// (This data is garbage in a lot of modded textures, so its hard to fix it up correctly)
writer.BaseStream.Position = 28;
for (int i = 0; i < 13; ++i)
writer.Write((uint)80);
// Write the texture data shifted
outFile.Position = 80;
inFile.Position = 80 + offsetDelta;
await inFile.CopyToAsync(outFile, 81920, token).ConfigureAwait(false);
reader.Dispose();
writer.Dispose();
File.Move(tmpFilePath, newFilePath);
var substEntry = _fileCacheManager.CreateSubstEntry(newFilePath);
if (substEntry != null)
substEntry.CompressedSize = fileEntry.CompressedSize;
shrunken = true;
// Make sure its a cache file before trying to delete it !!
bool shouldDelete = fileEntry.IsCacheEntry && File.Exists(filePath);
if (_playerPerformanceConfigService.Current.TextureShrinkDeleteOriginal && shouldDelete)
{
try
{
_logger.LogDebug("Deleting original texture: {filePath}", filePath);
File.Delete(filePath);
}
catch { }
}
}
catch (Exception e)
{
_logger.LogWarning(e, "Failed to shrink texture {hash}", hash);
if (File.Exists(tmpFilePath))
File.Delete(tmpFilePath);
}
}
).ConfigureAwait(false);
return shrunken;
}
}