forked from Eauldane/SnowcloakUtils
Re-organisation. Added file utility to calculate upload/download slot count by connection speed (we should probably add a config value in the file server to override this, but it's good for people who are lazy)
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48
files/files.go
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48
files/files.go
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@@ -0,0 +1,48 @@
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package files
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import (
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"github.com/showwin/speedtest-go/speedtest"
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)
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type ConnectionStatistics struct {
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downloadBytes uint64 // Server download speed in bytes
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uploadBytes uint64 // Upload speed in bytes
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downloadSlots uint16 // How fany files can be downloaded by the server at once before queueing kicks in
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uploadSlots uint16 // How many uploads we can do at once
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// Slots are calculated with a minimum acceptable speed of 128KiB/s per slot
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// Using uint16 for this MIGHT get a bit munted if someone tries to use something faster than a 25gbit connection
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// or something but I really, really doubt anyone is going to do that. Problem for later me if it turns into an issue
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}
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func CalculateConnectionStatistics() ConnectionStatistics {
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var speedtestClient = speedtest.New()
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serverList, _ := speedtestClient.FetchServers()
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// Picks server with the lowest ping
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targets, _ := serverList.FindServer([]int{})
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for _, s := range targets {
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s.PingTest(nil)
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s.DownloadTest()
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s.UploadTest()
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connStats := ConnectionStatistics{
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downloadBytes: uint64(s.DLSpeed), // Casting since speedtest-go dev implemented this as float64
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uploadBytes: uint64(s.ULSpeed),
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downloadSlots: uint16(uint64(s.DLSpeed) / 131072), // 128KiB per slot
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uploadSlots: uint16(uint64(s.ULSpeed) / 131072), // Casting to avoid float
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}
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if connStats.downloadSlots > 1000 {
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connStats.downloadSlots = 1000 // Max slot count should be 1000 to avoid DDoS-like behaviour
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}
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if connStats.uploadSlots > 1000 {
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connStats.uploadSlots = 1000
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}
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s.Context.Reset()
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return connStats
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}
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// If all else fails... fuckin' yolo it
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connStats := ConnectionStatistics{0, 0, 1000, 1000}
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return connStats
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}
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